Author Topic: Official Status/FAQ Thread about updates  (Read 633 times)

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WingZero

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Official Status/FAQ Thread about updates
« on: November 15, 2010, 06:46:16 PM »
Quote from: JD_2020 - Treyarch Community Manager
Hey PC gamers:

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

IN PROGRESS

    * • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
    * • Incomplete server browser results.
    * • Improvements to Quickmatch results (with better ping and reduced lag)..
    * • /connect
    * • /reconnect
    * • Improved threading performance on computers with only 2 cores.
    * • Fixed random freezes in certain computer configurations.
    * • Increased reserved slots to 9.
    * • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
    * • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
    * • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
    * • Array: Added collision to prevent players from partially clipping into a tree
    * • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
    * • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
    * • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
    * • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
    * • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
    * • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
    * • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
    * • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
    * • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
    * • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
    * • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)


LIVE FIXES

      11/19
    * • CPU performance improvements
    * • Server browser bug fixes and tweaks to populate faster and do full refresh less often
    * • Fixed crash when viewing leaderboards if player has more than 99 friends
    * • Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
    * • Fix for ADS while holding shift as a sniper
    * • CPU performance improvements
    * • Zombie matchmaking improvements
    * • Fix for locked ADS after pressing shift-TAB to bring up Steam overlay
    * • Fix for ADS while holding shift as a sniper

      11/11
    * - Friends fix for join in progress and Friends tab in server browser.
    * - Performance improvement for dual and quad core.
    * - Improved connectivity with Black Ops Rcon tool.

      11/10
    * - GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
    * - GameServers.com continues to improve official server distribution in various worldwide regions.


Regards,
-JD
« Last Edit: December 04, 2010, 09:43:13 PM by WingZero »

WingZero

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Re: Official Status/FAQ Thread about updates
« Reply #1 on: December 04, 2010, 09:43:25 PM »
Updated!

merin_83

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Re: Official Status/FAQ Thread about updates
« Reply #2 on: December 16, 2010, 12:37:47 PM »
LIVE FIXES

      12/15
    * • Improved threading performance on computers with only 2 cores.
    * • Additional performance optimizations
    * • Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
    * • Fixed random freezes in certain computer configurations.
    * • Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
    * • Allow Team Change grace period at start of match (server admin option).
    * • Added 4 more reserved slots (server admin option)
    * • Added /connect
    * • Improved quickmatch results (server side change)
    * • Fix for watching films through Combat Record
    * • Fixed compassSpectatorsSeeEnemies exploit
    * • Fixed 3rd person fov exploit
    * • Fix for infinite supply drop exploit.
    * • Fixed crosshair flickering when stereo is active.
    * • Various spawn improvements
    * • Various sound improvements
    * • Fix for Zombies – Teammate shadows not displayed properly.
    * • Fix for radar not staying on in One in the Chamber when it should.
    * • In a Domination match, the Position Secured medal is no longer delayed.
    * • 'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
    * • Fix for choppy final killcam in dedicated servers.
    * • Various map glitches fixed.
    * • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
    * • Added mixed hardcore playlist
    * • Added mixed barebones playlist
    * • Added 12 player versions of all playlists
regards,
merin


WingZero

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Re: Official Status/FAQ Thread about updates
« Reply #3 on: December 16, 2010, 02:55:47 PM »
woooo /connect ftw

merin_83

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Re: Official Status/FAQ Thread about updates
« Reply #4 on: January 21, 2011, 07:57:41 PM »
The latest patch for the PC version of Black Ops has just been released by Treyarch. Patch 1.05 addresses a number of problems including stability and exploit fixes. The full list of fixes included in patch 1.05 can be found below, as well as a long list of “in progress” fixes.

LIVE FIXES
1/20/11
PC Patch 1.05
•   MP Audio stuttering on certain systems.
•   Playercards sometimes not showing properly.
•   Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
•   Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
•   Changed Team-Up Period countdown interval to 10 seconds.
•   Combat Training sessions are no longer counted in Server Browser Unranked tab.
•   Friends on your team will now show as blue on your minimap.
•   Prevention of various exploits.
•   Objective markers localized for all languages.
• Various stability improvements
IN PROGRESS
(Last Updated 1/20/11)
•   SP Audio stuttering on certain systems.
•   Addition of new contracts.
•   Addition of the “Dolly Cam” editing mode in Theater.
•   If a player cancels an invite to a Wager Match, then attempts to join another server, they will join the server from the declined invite.
•   Issue where the incorrect perks would appear when spectating another player under certain conditions.
•   Addition of round start explosive delay to China Lake grenade launcher to give it the same “spawn toob” protection as other explosives.
•   Ensure reticle purchases are reset on prestige in all circumstances.
•   Contracts should reset on prestige.
•   Prevention of Valkyrie rocket exploding upon release under rare conditions.
•   Prevention of Gunship and Chopper Gunner failing to give player full control under rare conditions.
•   Prevention of an issue where a player will get teleported outside the map boundaries under very specific conditions.
•   Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
•   Increased headshot multipliers for sniper rifles. Sniper rifles with suppressors equipped will now always be ensured one-shot kill headshots.
•   Added a render delay to the red diamond player indicators that appear when controlling the Gunship, Valkyrie Rocket and Chopper Gunner. When a player first spawns, this will not appear for a period of time.
•   Additional minor reductions in knife lunge.
regards,
merin